
You choose one from each category, and all combinations are legal (Planned Anarchy focusing on Conquest may be odd, but no impossibility). Three categories: Politics, Economics and Culture. * Forum formatting (by -Algorithm & -Splaka) */īackground: url(/images/4/4e/Forum_new. Freeciv ought to have more advanced governments. might be a good idea to work towards (and slot) the military cards that lower it. i think its also scaled by eras (less impact in the early times, high impact later). war weariness has a big impact on amenities.

The present-day Republic of Haiti occupies the western third of the island of Hispaniola, the remaining two-thirds taken up by the Dominican Republic. revolts are based on happiness and that is based on amenities. * Giving headers and TOC a little extra space */ Haiti led by Toussaint Louverture is a custom civilization by Leugi, with contributions from JFD, Janbourta, Viregel, and regalman. * Mark redirects in Special:Allpages and Special:Watchlist */ This can also cause rebels to appear near cities with the lowest Amenities who will attack your units and pillage. Due to war weariness lowering Amenities, it will eventually cause cities to lose growth and productivity unless properly managed.

* Font url('/load.php?articles=MediaWiki:Base.css|MediaWiki:Otaku.css|MediaWiki:Wiki_Staff.css|MediaWiki:Navbox.css|MediaWiki:Portal.css&only=styles&mode=articles&action=purge') War weariness is a war mechanic in Civilization VI which reduces Amenities when you are actively engaged in combat with another nations units or cities. /***** CSS placed here will be applied to all skins on the entire site.
